Kotor level cap remover

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Besides which, even if it did, it would be much too tedious and hardly necessary. Selling items to buy a lot of something to break down doesn't seem to work whatever one of the walkthroughs/playguides seems to imply. Four twilek spinning blades from the Twin Sun encounters stacks up to 2,000 components. * EDIT * I always break down the more exotic armour and weapons for components once I reach a Repair skill of 15. The container in the bedroom in the Onderon palace needs 30 or more. Their are doors and containers that require insanely high Security skill levels. But the best items need skills well over 20. This seems to be the only sensible 'cap' in the game. Skills used to create at workbenches don't seem to require anything over 29 (including stat boosts of course). Repair and Treat Injury skills are at their maximum efficiency for breaking down at workbenches and lab stations at 15.